BATTLEZONE

Version 1.5.2.7

Released 2013-04-07

This build makes major revisions to collision and physics, improving accuracy and allowing per-polygon collision on moving and animated objects. Vehicle collisions with terrain and buildings are much less "sticky" than in prior 1.5 releases. Buildings and producers use per-polygon collision and buildings act as terrain floor so vehicles and pilots can use them like terrain.

Enabling strategic AI control for all teams turned out to be surprisingly expensive so mission scripts must call SetAIControl during initialization for any team that will be using an AIP. This will unfortunately break most existing Lua mission scripts.

Downloads

Testing Executable and Symbols

What's New

Collision and Physics

Mission Scripting

Editor

AI

Pathing

Crash Fixes