BATTLEZONE
Version 1.5.2.4
Released 2013-03-13
This build fixes a number problems that were holding back MPI and also fixes broken Instant Action save games.
Downloads
Testing Executable and Symbols
What's New
Multi-Team Improvements
- Can show strategic AI goals and priorities for teams other than 2
- Use the build team if set to a non-default value
- Label resources with Team 1 and Team 2 instead of American and Soviet
- This should reduce confusion when using other nations
- Fixed items from buider ODFs with teams beyond 2 appearing black
- Use aiName2 for any non-player team, not just team 2
- This makes AI team production units go to geysers autonomously
Multiplayer Improvements
- AI teams no longer use the host player's identity
- Fixes them using the host's name and flag
- Fixes their units counting against the host's deaths
- AI teams (should) survive a host migration
- Don't run strategic AI on client machines
ODF Enhancements
- Eliminated a lot of redundant ODF parsing
- Improves load performance a bit
- Makes ODF files work better with scripting
- Ported some GetODF functions from BZ2
- OpenODF
- GetODFBool, GetODFInt, GetODFFloat, GetODFString
Miscellaneous Fixes
- Fixed broken Instant Action save games