BATTLEZONE
Version 1.5.2.14
Released 2013-09-16
Holy crap, has it really been four months?
Downloads
Testing Executable and Symbols
1.5.2.11 Asset Pack (unpack into addon)
What's New
Gameplay
- Player-controlled APC can deploy only within 75m of an enemy target
- It could previously deploy within 75m of a friendly target too
- Reduces exploitability of the APC in multiplayer
- Howitzer allows Attack menu when not deployed
- Unit deploys immediately when told to attack
- Lets mixed groups (deployed and undeployed) use the Attack menu
- BuildingClass supports "portal" class label
- Prevents an error when creating a portal building (e.g. cbport)
- Doesn't actually implement portal behavior, though
- Skip sending bomb to locked geysers (Dx)
- Note: Should skip sending bomb to scrap
- Fixed Day Wrecker bug (Dx)
- Skips Day Wrecker state update
Interface
- Ensure that team colors are always up to date
- It's cheap enough that it's not worth being clever
- In-game UI supports custom object and weapon names
- Use (localized) sprite-based names when available
- Use (currently non-localized) text-based names otherwise
AI
- Scavenger AI creates an escort goal in multiplayer
- This should make AI-controlled teams work better in MPI
- Added filtering and adjusted strength of AI evasion maneuvers
- Should make it less unfair for players
Stability
- Scavengers no longer crash on non-player teams with no strategic AI
- Workaround for assert when an object's team number is negative
- These are removed GameObjects that have not been deleted yet
- Fixed crash when creating a team-hazard object on team zero
Scripting
- LuaMission properly loads string and table types now
- These never got tested properly... :P
- Added a Lua panic handler that shows an error dialog before exiting
- This should never happen for players
- Lua error outputs a debug message in addition to showing a dialog
- New Script Utility functions
- AddMaxPilot: add to max pilot count
- SetMaxPilot: set max pilot count
- AddMaxScrap: add to max scrap count
- SetMaxScrap: set max scrap count
- IsCraft: is an object a craft?
- IsBuilding: is an object a building?
- GetBase: return base config of the object (which actually represents which model it's using)
- Lua support for 3D vector and matrix types
- BuildObject taking a position vector
- BuildObject taking a transform matrix
- GetTransform: get object transform matrix
- SetTransform: set object transform matrix (teleport)
- GetPosition: get object position
- SetPosition: set object position (teleport)
- GetFront: get object front direction vector
- GetVelocity: get object velocity vector
- SetVelocity: set object velocity vector
- SetVector: build a vector from numbers
- SetMatrix: build a matrix from numbers
- Various operators for matrices and vectors
- SaveValue and LoadValue handle vector and matrix values
Multiplayer
- Person starts the "standing" animation when created
- Should fix the randomly-occuring rotated first-person gun
- Applied the same change to Walker for consistency
Utility
- /largemap correctly handles 16-bit and 32-bit textures
- Mission files don't load or save unlabeled (AI-generated) paths
- Eliminates a bunch of useless clutter
- Mission files exclude AI state so these paths are never referenced
- Fixed reading strings from ASCII mission or savefile
- Reads to end of line instead of stopping at the first space
- Fixes nav names getting truncated in misn04
Campaign
- Mission 5 (Dx)
- Fixed Mine 16 and 24
- Changed boltmines to team 2
- Mission 6 and 7 (Dx)
- Fixed a crash if player died during the camera scene
- Mission 11 (Dx)
- Mission 12 (Dx)
- Show Objective after the camera scene finishes
- Mission 17 (Dx)
- Fixed 3 BuildObject typos "eggiezr1"
- Fixed missing mines [MINE {10, 54, 55, 56}]
- Fixed Damage on MINE[53]
- Fixed Tower 7 name
- TODO: Fix in Sprite table