BATTLEZONE
Version 1.5.2.10
Released 2013-04-24
The big feature this time is AI units actively avoiding projectiles they can see, giving higher priority to more damaging projectiles. They should be less susceptible to players exploiting their line of sight avoidance to "herd" them into danger.
Downloads
Testing Executable and Symbols
What's New
AI
- Units evade ordnance at Very Hard skill
- Sidestep incoming projectiles
- Attempt to dodge homing missiles
- Priority over line-of-fire evasion
- Only evade ordnance they can see
- Units partially avoid line of fire at Hard skill
- Units randomize movement after being shot by an enemy
Physics and Collision
- Torpedo and SAV move at the proper speeds
- Improved PowerUp collision handling
- Should eliminate crash with an invalid position
Stability
- ReticleDisplay doesn't crash when the selected object gets deleted