# Battlezone Sprite Table # (Standard Version) # NAME............................ TEXTURE. U.... V.... W.... H.... FLAGS..... # Status Display "status_left" scrncut 0 0 63 84 0x00000000 "status_right" scrncut 63 0 53 24 0x00000000 "hull_bar" scrncut 63 24 30 57 0x00000000 "ammo_bar" scrncut 115 24 13 57 0x00000000 # Scrap/Pilot Display "scrap_panel" scrncut 0 94 58 34 0x00000000 "pilot_panel" scrncut 70 102 58 26 0x00000000 # Radar Background "radar6" radar6 0 0 223 112 0x00000000 "radar5" radar5 0 0 179 90 0x00000000 "radar4" radar4 0 0 139 70 0x00000000 "radar_left" radarhw 0 0 111 112 0x00000000 "radar_right" radarhw 0 0 112 112 0x00000000 # Radar Compass Directions "compas_E" sprite_n 78 0 9 9 0x00000000 "compas_N" sprite_n 88 0 9 9 0x00000000 "compas_S" sprite_n 98 0 9 9 0x00000000 "compas_W" sprite_n 108 0 9 9 0x00000000 # Control Panel Key Icons "key_ALT" sprite_n 0 0 15 9 0x00000000 "key_SHF" sprite_n 16 0 21 9 0x00000000 "key_SPC" sprite_n 38 0 23 9 0x00000000 "key_TAB" sprite_n 62 0 15 9 0x00000000 "key_0" sprite_n 0 10 9 9 0x00000000 "key_1" sprite_n 10 10 9 9 0x00000000 "key_2" sprite_n 20 10 9 9 0x00000000 "key_3" sprite_n 30 10 9 9 0x00000000 "key_4" sprite_n 40 10 9 9 0x00000000 "key_5" sprite_n 50 10 9 9 0x00000000 "key_6" sprite_n 60 10 9 9 0x00000000 "key_7" sprite_n 70 10 9 9 0x00000000 "key_8" sprite_n 80 10 9 9 0x00000000 "key_9" sprite_n 90 10 9 9 0x00000000 "key_F1" sprite_n 0 20 11 9 0x00000000 "key_F2" sprite_n 12 20 11 9 0x00000000 "key_F3" sprite_n 24 20 11 9 0x00000000 "key_F4" sprite_n 36 20 11 9 0x00000000 "key_F5" sprite_n 48 20 11 9 0x00000000 "key_F6" sprite_n 60 20 11 9 0x00000000 "key_F7" sprite_n 72 20 11 9 0x00000000 "key_F8" sprite_n 84 20 11 9 0x00000000 "key_F9" sprite_n 96 20 11 9 0x00000000 # Radar Light Unit Type Icons "circ_O" sprite_n 0 30 7 7 0x00000000 "circ_D" sprite_n 8 30 7 7 0x00000000 "circ_U" sprite_n 16 30 7 7 0x00000000 "circ_B" sprite_n 24 30 7 7 0x00000000 "circ_R" sprite_n 32 30 7 7 0x00000000 "circ_A" sprite_n 40 30 7 7 0x00000000 "circ_F" sprite_n 48 30 7 7 0x00000000 "circ_C" sprite_n 56 30 7 7 0x00000000 # Radar Unit Number Icons (Light) "circ_0" sprite_n 0 38 7 7 0x00000000 "circ_1" sprite_n 8 38 7 7 0x00000000 "circ_2" sprite_n 16 38 7 7 0x00000000 "circ_3" sprite_n 24 38 7 7 0x00000000 "circ_4" sprite_n 32 38 7 7 0x00000000 "circ_5" sprite_n 40 38 7 7 0x00000000 "circ_6" sprite_n 48 38 7 7 0x00000000 "circ_7" sprite_n 56 38 7 7 0x00000000 "circ_8" sprite_n 64 38 7 7 0x00000000 "circ_9" sprite_n 72 38 7 7 0x00000000 # Radar Unit Type Icons (Dark) "dark_O" sprite_n 0 46 7 7 0x00000000 "dark_D" sprite_n 8 46 7 7 0x00000000 "dark_U" sprite_n 16 46 7 7 0x00000000 "dark_B" sprite_n 24 46 7 7 0x00000000 "dark_R" sprite_n 32 46 7 7 0x00000000 "dark_A" sprite_n 40 46 7 7 0x00000000 "dark_F" sprite_n 48 46 7 7 0x00000000 "dark_C" sprite_n 56 46 7 7 0x00000000 # Radar Unit Number Icons (Dark) "dark_0" sprite_n 0 54 7 7 0x00000000 "dark_1" sprite_n 8 54 7 7 0x00000000 "dark_2" sprite_n 16 54 7 7 0x00000000 "dark_3" sprite_n 24 54 7 7 0x00000000 "dark_4" sprite_n 32 54 7 7 0x00000000 "dark_5" sprite_n 40 54 7 7 0x00000000 "dark_6" sprite_n 48 54 7 7 0x00000000 "dark_7" sprite_n 56 54 7 7 0x00000000 "dark_8" sprite_n 64 54 7 7 0x00000000 "dark_9" sprite_n 72 54 7 7 0x00000000 # Overview Cursors "c_cross" sprite_n 0 112 16 16 0x00000000 "c_select" sprite_n 16 112 16 16 0x00000000 "c_move" sprite_n 32 112 16 16 0x00000000 "c_attack" sprite_n 48 112 16 16 0x00000000 "c_follow" sprite_n 64 112 16 16 0x00000000 "c_pickup" sprite_n 80 112 16 16 0x00000000 "c_dropof" sprite_n 96 112 16 16 0x00000000 # Weapon Type Indicators "weapon_*" sprite_n 121 0 7 7 0x00000000 "weapon_C" sprite_n 121 8 7 7 0x00000000 "weapon_M" sprite_n 121 16 7 7 0x00000000 "weapon_R" sprite_n 121 24 7 7 0x00000000 "weapon_S" sprite_n 121 32 7 7 0x00000000 # Big Numbers (Green) "bignum_G.0" bignum 0 0 16 24 0x00000000 "bignum_G.1" bignum 16 0 16 24 0x00000000 "bignum_G.2" bignum 0 24 16 24 0x00000000 "bignum_G.3" bignum 16 24 16 24 0x00000000 "bignum_G.4" bignum 0 48 16 24 0x00000000 "bignum_G.5" bignum 16 48 16 24 0x00000000 "bignum_G.6" bignum 0 72 16 24 0x00000000 "bignum_G.7" bignum 16 72 16 24 0x00000000 "bignum_G.8" bignum 0 96 16 24 0x00000000 "bignum_G.9" bignum 16 96 16 24 0x00000000 "bignum_G.." bignum 0 120 4 4 0x00000000 # Big Numbers (Yellow) "bignum_Y.0" bignum 32 0 16 24 0x00000000 "bignum_Y.1" bignum 48 0 16 24 0x00000000 "bignum_Y.2" bignum 32 24 16 24 0x00000000 "bignum_Y.3" bignum 48 24 16 24 0x00000000 "bignum_Y.4" bignum 32 48 16 24 0x00000000 "bignum_Y.5" bignum 48 48 16 24 0x00000000 "bignum_Y.6" bignum 32 72 16 24 0x00000000 "bignum_Y.7" bignum 48 72 16 24 0x00000000 "bignum_Y.8" bignum 32 96 16 24 0x00000000 "bignum_Y.9" bignum 48 96 16 24 0x00000000 "bignum_Y.." bignum 32 120 4 4 0x00000000 # Big Numbers (Red) "bignum_R.0" bignum 64 0 16 24 0x00000000 "bignum_R.1" bignum 80 0 16 24 0x00000000 "bignum_R.2" bignum 64 24 16 24 0x00000000 "bignum_R.3" bignum 80 24 16 24 0x00000000 "bignum_R.4" bignum 64 48 16 24 0x00000000 "bignum_R.5" bignum 80 48 16 24 0x00000000 "bignum_R.6" bignum 64 72 16 24 0x00000000 "bignum_R.7" bignum 80 72 16 24 0x00000000 "bignum_R.8" bignum 64 96 16 24 0x00000000 "bignum_R.9" bignum 80 96 16 24 0x00000000 "bignum_R.." bignum 64 120 4 4 0x00000000 # MAG Cannon Reticle "gmaggun.0" gmaggun 0 0 64 32 0x00000000 "gmaggun.1" gmaggun 0 32 64 32 0x00000000 "gmaggun.2" gmaggun 0 64 64 32 0x00000000 "gmaggun.3" gmaggun 0 96 64 32 0x00000000 "gmaggun.4" gmaggun 64 0 64 32 0x00000000 "gmaggun.5" gmaggun 64 32 64 32 0x00000000 "gmaggun.6" gmaggun 64 64 64 32 0x00000000 "gmaggun.7" gmaggun 64 96 64 32 0x00000000 # Thermal Hornet Reticle "ghornet.0" ghornet 0 0 64 32 0x00000000 "ghornet.1" ghornet 0 32 64 32 0x00000000 "ghornet.2" ghornet 0 64 64 32 0x00000000 "ghornet.3" ghornet 0 96 64 32 0x00000000 "ghornet.A" ghornet 64 0 64 64 0x00000000 "ghornet.B" ghornet 64 64 64 64 0x00000000 # Image Shadower Reticle "gshadow.0" gshadow 0 0 64 32 0x00000000 "gshadow.1" gshadow 0 32 64 32 0x00000000 "gshadow.2" gshadow 0 64 64 32 0x00000000 "gshadow.3" gshadow 0 96 64 32 0x00000000 "gshadow.A" gshadow 64 0 64 64 0x00000000 "gshadow.B" gshadow 64 64 64 64 0x00000000 # Comet Cruise Reticle "gcomet.0" gcomet 0 0 64 32 0x00000000 "gcomet.1" gcomet 0 32 64 32 0x00000000 "gcomet.2" gcomet 0 64 64 32 0x00000000 "gcomet.3" gcomet 0 96 64 32 0x00000000 "gcomet.A" gcomet 64 0 64 64 0x00000000 "gcomet.B" gcomet 64 64 64 64 0x00000000 # RED Field Reticle "gredfld.0" reticle1 0 0 32 32 0x00000000 "gredfld.1" reticle1 32 0 32 32 0x00000000 # Phantom VIR Reticle "gphantom.0" reticle1 64 0 32 32 0x00000000 "gphantom.1" reticle1 96 0 32 32 0x00000000 # Sandbag Reticle "gsandbag" reticle1 0 32 32 32 0x00000000 # AT-Stabber Reticle "gatstab" reticle1 32 32 32 32 0x00000000 # Thumper Reticle "gquake" reticle1 64 32 32 32 0x00000000 # Minigun Reticle "gminigun" reticle1 96 32 32 32 0x00000000 # TAG Cannon Reticle "gtaggun.0" reticle1 0 64 32 32 0x00000000 "gtaggun.1" reticle1 32 64 32 32 0x00000000 "gtaggun.2" reticle1 64 64 32 32 0x00000000 # Nav Dropper Reticle "gnavdrop" reticle1 96 64 32 32 0x00000000 # M-Curtain Reticle "gmcurmin" reticle1 0 96 32 32 0x00000000 # MITS Mine Reticle "gmitsmin" reticle1 32 96 32 32 0x00000000 # SITE Camera Reticle "gsitecam.0" reticle1 64 96 32 32 0x00000000 "gsitecam.1" reticle1 96 96 32 32 0x00000000 # Bolt Buddy Reticle "gbolt" reticle2 0 0 32 32 0x00000000 # Rocket Bomb Reticle "grktbomb" reticle2 32 0 64 32 0x00000000 # MAS Grenade Reticle "gmasgren" reticle2 96 0 32 32 0x00000000 # SP-Stabber Reticle "gspstab" reticle2 0 32 32 32 0x00000000 # Flash Cannon Reticle "gflashgn" reticle2 32 32 32 32 0x00000000 # Blast Cannon Reticle "gblast" reticle2 64 32 32 32 0x00000000 # Proximity Mine Reticle "gproxmin" reticle2 0 96 32 32 0x00000000 # Solar Flare Reticle "gflare" reticle2 32 96 32 32 0x00000000 # Dot Reticle "dot" reticle2 115 64 8 8 0x00000000 # Horizon Level Reticle "sight" reticle2 115 73 5 5 0x00000000 # Standard Mortar Reticle "gmortar" reticle2 96 32 32 13 0x00000000 "gmortar.L0" reticle2 96 47 9 5 0x00000000 "gmortar.R0" reticle2 119 47 9 5 0x00000000 "gmortar.L1" reticle2 96 54 6 5 0x00000000 "gmortar.R1" reticle2 122 54 6 5 0x00000000 # Pop Gun Mortar Reticle "gpopgun" reticle2 0 64 32 13 0x00000000 "gpopgun.L0" reticle2 0 79 9 5 0x00000000 "gpopgun.R0" reticle2 23 79 9 5 0x00000000 "gpopgun.L1" reticle2 0 86 6 5 0x00000000 "gpopgun.R1" reticle2 26 86 6 5 0x00000000 # Manual Detonation Mortar Reticle "gmdmgun.0" reticle2 32 64 32 13 0x00000000 "gmdmgun.1" reticle2 32 77 32 13 0x00000000 "gmdmgun.L0" reticle2 32 93 8 3 0x00000000 "gmdmgun.R0" reticle2 41 93 8 3 0x00000000 "gmdmgun.L1" reticle2 50 93 5 3 0x00000000 "gmdmgun.R1" reticle2 56 93 5 3 0x00000000 # Splinter Bomb Reticle "gsplint" reticle2 64 64 32 13 0x00000000 "gsplint.L0" reticle2 64 81 7 5 0x00000000 "gsplint.R0" reticle2 89 81 7 5 0x00000000 "gsplint.L1" reticle2 64 88 5 5 0x00000000 "gsplint.R1" reticle2 91 88 5 5 0x00000000 # Targeting Reticle Gauge "grnbar" reticle2 97 64 5 54 0x00000000 "yelbar" reticle2 103 64 5 54 0x00000000 "redbar" reticle2 109 64 5 54 0x00000000 # Objective Reticle "object.W" target 0 0 64 64 0x00000000 "object.G" target 0 0 64 64 0x00000004 "object.Y" target 0 0 64 64 0x00000005 "object.R" target 0 0 64 64 0x00000006 "object.B" target 0 0 64 64 0x00000007 # Selection Reticle "select.W" target 64 0 64 64 0x00000000 "select.G" target 64 0 64 64 0x00000004 "select.Y" target 64 0 64 64 0x00000005 "select.R" target 64 0 64 64 0x00000006 "select.B" target 64 0 64 64 0x00000007 # Targeting Reticle "target.W" target 0 64 64 64 0x00000000 "target.G" target 0 64 64 64 0x00000004 "target.Y" target 0 64 64 64 0x00000005 "target.R" target 0 64 64 64 0x00000006 "target.B" target 0 64 64 64 0x00000007 # Ground Reticle "ground.W" target 64 64 64 64 0x00000000 "ground.G" target 64 64 64 64 0x00000004 "ground.Y" target 64 64 64 64 0x00000005 "ground.R" target 64 64 64 64 0x00000006 "ground.B" target 64 64 64 64 0x00000007 # Down Caret "caret_d.W" target 25 0 15 19 0x00000000 "caret_d.G" target 25 0 15 19 0x00000004 "caret_d.Y" target 25 0 15 19 0x00000005 "caret_d.R" target 25 0 15 19 0x00000006 "caret_d.B" target 25 0 15 19 0x00000007 # Right Caret "caret_r.W" target 0 25 19 15 0x00000000 "caret_r.G" target 0 25 19 15 0x00000004 "caret_r.Y" target 0 25 19 15 0x00000005 "caret_r.R" target 0 25 19 15 0x00000006 "caret_r.B" target 0 25 19 15 0x00000007 # Left Caret "caret_l.W" target 45 25 19 15 0x00000000 "caret_l.G" target 45 25 19 15 0x00000004 "caret_l.Y" target 45 25 19 15 0x00000005 "caret_l.R" target 45 25 19 15 0x00000006 "caret_l.B" target 45 25 19 15 0x00000007 # Up Caret "caret_u.W" target 25 45 15 19 0x00000000 "caret_u.G" target 25 45 15 19 0x00000004 "caret_u.Y" target 25 45 15 19 0x00000005 "caret_u.R" target 25 45 15 19 0x00000006 "caret_u.B" target 25 45 15 19 0x00000007 # Terrain Editor Icons "edit_eye.0" terredit 0 0 16 16 0x00000000 "edit_eye.1" terredit 64 0 16 16 0x00000000 "edit_rot.0" terredit 0 16 16 16 0x00000000 "edit_rot.1" terredit 64 16 16 16 0x00000000 "edit_v.0" terredit 0 32 16 16 0x00000000 "edit_v.1" terredit 64 32 16 16 0x00000000 "edit_h.0" terredit 0 48 16 16 0x00000000 "edit_h.1" terredit 64 48 16 16 0x00000000 "edit_pnt.0" terredit 0 64 16 16 0x00000000 "edit_pnt.1" terredit 64 64 16 16 0x00000000 "edit_mag.0" terredit 16 0 16 16 0x00000000 "edit_mag.1" terredit 80 0 16 16 0x00000000 "edit_sol.0" terredit 16 16 16 16 0x00000000 "edit_sol.1" terredit 80 16 16 16 0x00000000 "edit_cap.0" terredit 16 32 16 16 0x00000000 "edit_cap.1" terredit 80 32 16 16 0x00000000 "edit_dia.0" terredit 16 48 16 16 0x00000000 "edit_dia.1" terredit 80 48 16 16 0x00000000 "edit_var.0" terredit 16 64 16 16 0x00000000 "edit_var.1" terredit 80 64 16 16 0x00000000 "edit_ady.0" terredit 32 0 16 16 0x00000000 "edit_ady.1" terredit 96 0 16 16 0x00000000 "edit_flt.0" terredit 32 16 16 16 0x00000000 "edit_flt.1" terredit 96 16 16 16 0x00000000 "edit_pt.0" terredit 32 32 16 16 0x00000000 "edit_pt.1" terredit 96 32 16 16 0x00000000 "edit_x.0" terredit 32 48 16 16 0x00000000 "edit_x.1" terredit 96 48 16 16 0x00000000 "edit_y.0" terredit 32 64 16 16 0x00000000 "edit_y.1" terredit 96 64 16 16 0x00000000 "edit_inc.0" terredit 32 80 16 16 0x00000000 "edit_inc.1" terredit 96 80 16 16 0x00000000 "edit_adb.0" terredit 48 0 16 16 0x00000000 "edit_adb.1" terredit 112 0 16 16 0x00000000 "edit_bel.0" terredit 48 16 16 16 0x00000000 "edit_bel.1" terredit 112 16 16 16 0x00000000 "edit_drp.0" terredit 48 32 16 16 0x00000000 "edit_drp.1" terredit 112 32 16 16 0x00000000 "edit_z.0" terredit 48 48 16 16 0x00000000 "edit_z.1" terredit 112 48 16 16 0x00000000 "edit_std.0" terredit 48 64 16 16 0x00000000 "edit_std.1" terredit 112 64 16 16 0x00000000 "edit_blr.0" terredit 48 80 16 16 0x00000000 "edit_blr.1" terredit 112 80 16 16 0x00000000 "edit_arw" terredit 0 80 16 16 0x00000000 "edit_but.0" terredit 0 108 20 20 0x00000000 "edit_but.1" terredit 20 108 20 20 0x00000000 # Bullet Ground Hit "xbulg.0" bullthit 0 0 32 32 0x00000010 "xbulg.1" bullthit 32 0 32 32 0x00000010 "xbulg.2" bullthit 64 0 32 32 0x00000010 "xbulg.3" bullthit 96 0 32 32 0x00000010 "xbulg.4" bullthit 0 32 32 32 0x00000010 "xbulg.5" bullthit 32 32 32 32 0x00000010 "xbulg.6" bullthit 64 32 32 32 0x00000010 "xbulg.7" bullthit 96 32 32 32 0x00000010 "xbulg.8" bullthit 0 64 32 32 0x00000010 "xbulg.9" bullthit 32 64 32 32 0x00000010 # Bullet Object Hit "xbulh.0" bullthit 64 64 32 32 0x00000010 "xbulh.1" bullthit 96 64 32 32 0x00000010 "xbulh.2" bullthit 0 96 32 32 0x00000010 "xbulh.3" bullthit 32 96 32 32 0x00000010 "xbulh.4" bullthit 64 96 32 32 0x00000010 # Vehicle Explosion "xcarx.0" xcarxpl 0 0 32 32 0x00000000 "xcarx.1" xcarxpl 32 0 32 32 0x00000000 "xcarx.2" xcarxpl 64 0 32 32 0x00000000 "xcarx.3" xcarxpl 96 0 32 32 0x00000000 "xcarx.4" xcarxpl 0 32 32 32 0x00000000 "xcarx.5" xcarxpl 32 32 32 32 0x00000000 "xcarx.6" xcarxpl 64 32 32 32 0x00000000 "xcarx.7" xcarxpl 96 32 32 32 0x00000000 "xcarx.8" xcarxpl 0 64 32 32 0x00000000 "xcarx.9" xcarxpl 32 64 32 32 0x00000000 "xcarx.10" xcarxpl 64 64 32 32 0x00000000 "xcarx.11" xcarxpl 96 64 32 32 0x00000000 "xcarx.12" xcarxpl 0 96 32 32 0x00000000 "xcarx.13" xcarxpl 32 96 32 32 0x00000000 "xcarx.14" xcarxpl 64 96 32 32 0x00000000 "xcarx.15" xcarxpl 96 96 32 32 0x00000000 # Light (White) Smoke "lsmoke.0" smoke 0 0 32 32 0x00000000 "lsmoke.1" smoke 32 0 32 32 0x00000000 "lsmoke.2" smoke 64 0 32 32 0x00000000 "lsmoke.3" smoke 96 0 32 32 0x00000000 "lsmoke.4" smoke 0 32 32 32 0x00000000 "lsmoke.5" smoke 32 32 32 32 0x00000000 "lsmoke.6" smoke 64 32 32 32 0x00000000 "lsmoke.7" smoke 96 32 32 32 0x00000000 "lsmoke.8" smoke 0 64 32 32 0x00000000 "lsmoke.9" smoke 32 64 32 32 0x00000000 "lsmoke.10" smoke 64 64 32 32 0x00000000 "lsmoke.11" smoke 96 64 32 32 0x00000000 "lsmoke.12" smoke 0 96 32 32 0x00000000 "lsmoke.13" smoke 32 96 32 32 0x00000000 "lsmoke.14" smoke 64 96 32 32 0x00000000 "lsmoke.15" smoke 96 96 32 32 0x00000000 # Medium (Tan) Smoke "msmoke.0" smoke 0 0 32 32 0x00000001 "msmoke.1" smoke 32 0 32 32 0x00000001 "msmoke.2" smoke 64 0 32 32 0x00000001 "msmoke.3" smoke 96 0 32 32 0x00000001 "msmoke.4" smoke 0 32 32 32 0x00000001 "msmoke.5" smoke 32 32 32 32 0x00000001 "msmoke.6" smoke 64 32 32 32 0x00000001 "msmoke.7" smoke 96 32 32 32 0x00000001 "msmoke.8" smoke 0 64 32 32 0x00000001 "msmoke.9" smoke 32 64 32 32 0x00000001 "msmoke.10" smoke 64 64 32 32 0x00000001 "msmoke.11" smoke 96 64 32 32 0x00000001 "msmoke.12" smoke 0 96 32 32 0x00000001 "msmoke.13" smoke 32 96 32 32 0x00000001 "msmoke.14" smoke 64 96 32 32 0x00000001 "msmoke.15" smoke 96 96 32 32 0x00000001 # Dark (Brown) Smoke "dsmoke.0" smoke 0 0 32 32 0x00000002 "dsmoke.1" smoke 32 0 32 32 0x00000002 "dsmoke.2" smoke 64 0 32 32 0x00000002 "dsmoke.3" smoke 96 0 32 32 0x00000002 "dsmoke.4" smoke 0 32 32 32 0x00000002 "dsmoke.5" smoke 32 32 32 32 0x00000002 "dsmoke.6" smoke 64 32 32 32 0x00000002 "dsmoke.7" smoke 96 32 32 32 0x00000002 "dsmoke.8" smoke 0 64 32 32 0x00000002 "dsmoke.9" smoke 32 64 32 32 0x00000002 "dsmoke.10" smoke 64 64 32 32 0x00000002 "dsmoke.11" smoke 96 64 32 32 0x00000002 "dsmoke.12" smoke 0 96 32 32 0x00000002 "dsmoke.13" smoke 32 96 32 32 0x00000002 "dsmoke.14" smoke 64 96 32 32 0x00000002 "dsmoke.15" smoke 96 96 32 32 0x00000002 # Black Smoke "bsmoke.0" smoke 0 0 32 32 0x00000003 "bsmoke.1" smoke 32 0 32 32 0x00000003 "bsmoke.2" smoke 64 0 32 32 0x00000003 "bsmoke.3" smoke 96 0 32 32 0x00000003 "bsmoke.4" smoke 0 32 32 32 0x00000003 "bsmoke.5" smoke 32 32 32 32 0x00000003 "bsmoke.6" smoke 64 32 32 32 0x00000003 "bsmoke.7" smoke 96 32 32 32 0x00000003 "bsmoke.8" smoke 0 64 32 32 0x00000003 "bsmoke.9" smoke 32 64 32 32 0x00000003 "bsmoke.10" smoke 64 64 32 32 0x00000003 "bsmoke.11" smoke 96 64 32 32 0x00000003 "bsmoke.12" smoke 0 96 32 32 0x00000003 "bsmoke.13" smoke 32 96 32 32 0x00000003 "bsmoke.14" smoke 64 96 32 32 0x00000003 "bsmoke.15" smoke 96 96 32 32 0x00000003 # Grey Smoke "rsmoke.0" smoke 0 0 32 32 0x00000009 "rsmoke.1" smoke 32 0 32 32 0x00000009 "rsmoke.2" smoke 64 0 32 32 0x00000009 "rsmoke.3" smoke 96 0 32 32 0x00000009 "rsmoke.4" smoke 0 32 32 32 0x00000009 "rsmoke.5" smoke 32 32 32 32 0x00000009 "rsmoke.6" smoke 64 32 32 32 0x00000009 "rsmoke.7" smoke 96 32 32 32 0x00000009 "rsmoke.8" smoke 0 64 32 32 0x00000009 "rsmoke.9" smoke 32 64 32 32 0x00000009 "rsmoke.10" smoke 64 64 32 32 0x00000009 "rsmoke.11" smoke 96 64 32 32 0x00000009 "rsmoke.12" smoke 0 96 32 32 0x00000009 "rsmoke.13" smoke 32 96 32 32 0x00000009 "rsmoke.14" smoke 64 96 32 32 0x00000009 "rsmoke.15" smoke 96 96 32 32 0x00000009 # Plasma Red Puff "rpuff.0" rpuff 0 0 32 32 0x00000010 "rpuff.1" rpuff 32 0 32 32 0x00000010 "rpuff.2" rpuff 64 0 32 32 0x00000010 "rpuff.3" rpuff 96 0 32 32 0x00000010 "rpuff.4" rpuff 0 32 32 32 0x00000010 "rpuff.5" rpuff 32 32 32 32 0x00000010 "rpuff.6" rpuff 64 32 32 32 0x00000010 "rpuff.7" rpuff 96 32 32 32 0x00000010 "rpuff.8" rpuff 0 64 32 32 0x00000010 "rpuff.9" rpuff 32 64 32 32 0x00000010 "rpuff.10" rpuff 64 64 32 32 0x00000010 "rpuff.11" rpuff 96 64 32 32 0x00000010 "rpuff.12" rpuff 0 96 32 32 0x00000010 "rpuff.13" rpuff 32 96 32 32 0x00000010 "rpuff.14" rpuff 64 96 32 32 0x00000010 "rpuff.15" rpuff 96 96 32 32 0x00000010 # Plasma Green Puff "gpuff.0" gpuff 0 0 32 32 0x00000010 "gpuff.1" gpuff 32 0 32 32 0x00000010 "gpuff.2" gpuff 64 0 32 32 0x00000010 "gpuff.3" gpuff 96 0 32 32 0x00000010 "gpuff.4" gpuff 0 32 32 32 0x00000010 "gpuff.5" gpuff 32 32 32 32 0x00000010 "gpuff.6" gpuff 64 32 32 32 0x00000010 "gpuff.7" gpuff 96 32 32 32 0x00000010 "gpuff.8" gpuff 0 64 32 32 0x00000010 "gpuff.9" gpuff 32 64 32 32 0x00000010 "gpuff.10" gpuff 64 64 32 32 0x00000010 "gpuff.11" gpuff 96 64 32 32 0x00000010 "gpuff.12" gpuff 0 96 32 32 0x00000010 "gpuff.13" gpuff 32 96 32 32 0x00000010 "gpuff.14" gpuff 64 96 32 32 0x00000010 "gpuff.15" gpuff 96 96 32 32 0x00000010 # Plasma Blue Puff "bpuff.0" bpuff 0 0 32 32 0x00000010 "bpuff.1" bpuff 32 0 32 32 0x00000010 "bpuff.2" bpuff 64 0 32 32 0x00000010 "bpuff.3" bpuff 96 0 32 32 0x00000010 "bpuff.4" bpuff 0 32 32 32 0x00000010 "bpuff.5" bpuff 32 32 32 32 0x00000010 "bpuff.6" bpuff 64 32 32 32 0x00000010 "bpuff.7" bpuff 96 32 32 32 0x00000010 "bpuff.8" bpuff 0 64 32 32 0x00000010 "bpuff.9" bpuff 32 64 32 32 0x00000010 "bpuff.10" bpuff 64 64 32 32 0x00000010 "bpuff.11" bpuff 96 64 32 32 0x00000010 "bpuff.12" bpuff 0 96 32 32 0x00000010 "bpuff.13" bpuff 32 96 32 32 0x00000010 "bpuff.14" bpuff 64 96 32 32 0x00000010 "bpuff.15" bpuff 96 96 32 32 0x00000010 # Red Exhaust Flame "exhaust_r.0" rflame 0 0 128 23 0x00000010 "exhaust_r.1" rflame 0 23 128 23 0x00000010 "exhaust_r.2" rflame 0 46 128 23 0x00000010 "exhaust_r.3" rflame 0 69 128 23 0x00000010 # Red Bullet Tracer "bullet_r.0" rflame 0 96 64 16 0x00000010 "bullet_r.1" rflame 0 112 64 16 0x00000010 # Red Beam "beam_r.0" rflame 65 96 30 32 0x00000010 "beam_r.1" rflame 97 96 30 32 0x00000010 # Blue Exhaust Flame "exhaust_b.0" bflame 0 0 128 23 0x00000010 "exhaust_b.1" bflame 0 23 128 23 0x00000010 "exhaust_b.2" bflame 0 46 128 23 0x00000010 "exhaust_b.3" bflame 0 69 128 23 0x00000010 # Blue Bullet Tracer "bullet_b.0" bflame 0 96 64 16 0x00000010 "bullet_b.1" bflame 0 112 64 16 0x00000010 # Blue Beam "beam_b.0" bflame 64 96 32 32 0x00000010 "beam_b.1" bflame 96 96 32 32 0x00000010 # Green Exhaust Flame "exhaust_g.0" gflame 0 0 128 23 0x00000010 "exhaust_g.1" gflame 0 23 128 23 0x00000010 "exhaust_g.2" gflame 0 46 128 23 0x00000010 "exhaust_g.3" gflame 0 69 128 23 0x00000010 # Green Bullet Tracer "bullet_g.0" gflame 0 96 64 16 0x00000010 "bullet_g.1" gflame 0 112 64 16 0x00000010 # Green Beam "beam_g.0" gflame 64 96 32 32 0x00000010 "beam_g.1" gflame 96 96 32 32 0x00000010 # Plasma Ball "plasma.0" magballs 0 0 64 64 0x00000010 "plasma.1" magballs 64 0 64 64 0x00000010 "plasma.2" magballs 0 64 64 64 0x00000010 "plasma.3" magballs 64 64 64 64 0x00000010 # Particle Ember "particle.0" particle 0 0 32 32 0x00000010 "particle.1" particle 32 0 32 32 0x00000010 "particle.2" particle 64 0 32 32 0x00000010 "particle.3" particle 96 0 32 32 0x00000010 "particle.4" particle 0 32 32 32 0x00000010 "particle.5" particle 32 32 32 32 0x00000010 "particle.6" particle 64 32 32 32 0x00000010 "particle.7" particle 96 32 32 32 0x00000010 "particle.8" particle 0 64 32 32 0x00000010 "particle.9" particle 32 64 32 32 0x00000010 "particle.10" particle 64 64 32 32 0x00000010 "particle.11" particle 96 64 32 32 0x00000010 "particle.12" particle 0 96 32 32 0x00000010 "particle.13" particle 32 96 32 32 0x00000010 "particle.14" particle 64 96 32 32 0x00000010 "particle.15" particle 96 96 32 32 0x00000010 # Rocket Flares "flare.0" flare 0 0 64 64 0x00000010 "flare.1" flare 64 0 64 64 0x00000010 "flare.2" flare 0 64 64 64 0x00000010 "flare.3" flare 64 64 64 64 0x00000010 # Shockwave Ring "shockwave.0" shock 0 0 32 32 0x00000010 "shockwave.1" shock 32 0 32 32 0x00000010 "shockwave.2" shock 64 0 32 32 0x00000010 "shockwave.3" shock 96 0 32 32 0x00000010 "shockwave.4" shock 0 32 32 32 0x00000010 "shockwave.5" shock 32 32 32 32 0x00000010 "shockwave.6" shock 64 32 32 32 0x00000010 "shockwave.7" shock 96 32 32 32 0x00000010 "shockwave.8" shock 0 64 32 32 0x00000010 "shockwave.9" shock 32 64 32 32 0x00000010 "shockwave.10" shock 64 64 32 32 0x00000010 "shockwave.11" shock 96 64 32 32 0x00000010 "shockwave.12" shock 0 96 32 32 0x00000010 "shockwave.13" shock 32 96 32 32 0x00000010 "shockwave.14" shock 64 96 32 32 0x00000010 "shockwave.15" shock 96 96 32 32 0x00000010 # Lens Flare Rings "sun.0" sprite_a 0 0 63 63 0x00000010 "ring.0" sprite_a 32 64 15 15 0x00000010 "ring.1" sprite_a 32 80 9 9 0x00000010 "ring.2" sprite_a 32 90 5 5 0x00000010 "ring.3" sprite_a 0 64 31 31 0x00000010 "ring.4" sprite_a 64 0 63 63 0x00000010 # Radar Ping Frames "ping.0" sprite_a 44 88 5 5 0x00000000 "ping.1" sprite_a 50 88 7 7 0x00000000 "ping.2" sprite_a 58 88 9 9 0x00000000 "ping.3" sprite_a 68 88 11 11 0x00000000 "ping.4" sprite_a 80 86 13 13 0x00000000 "ping.5" sprite_a 94 85 15 15 0x00000000 "ping.6" sprite_a 110 84 17 17 0x00000000 "ping.7" sprite_a 94 64 19 19 0x00000000 "ping.8" sprite_a 72 64 21 21 0x00000000 "ping.9" sprite_a 48 64 23 23 0x00000000 "ping.10" sprite_a 90 102 25 25 0x00000000 "ping.11" sprite_a 62 100 27 27 0x00000000 "ping.12" sprite_a 32 98 29 29 0x00000000 "ping.13" sprite_a 0 96 31 31 0x00000000 # Localized Text @include "sprite_localize.txt" # Font Characters @include "sprite_font.txt"