Battlezone Command-Line Options

These are known-working command line options. The command line handler recognizes a bunch of network-related options but none of them seem to work so they are not included here.

/gdi

Render to a window instead of full-screen.

/win

Render to a window instead of full-screen.

/rawinput

Enable raw mouse input. This removes mouse acceleration and DPI scaling so it may be too sensitive with high-DPI mice.

/norawinput

Disable raw mouse input. This enables mouse acceleration and DPI scaling.

/demo

Put the game in demo mode. This shows a splash screen after launch (bzonead1.bmp) and before exit (bzonead2.bmp), disables multiplayer, disables credits, disables the Soviet campaign, and limits the American campaign to the first two missions.

/d3d

Use hardware rendering regardless of "3D Card" graphics option.

/sw

Use software rendering regardless of "3D Card" graphics option.

/resave

On loading an outdated mission file, resave as the latest format.

/asciisave

Save BZN and SAV files in text format. This is the default setting for debug builds.

/binarysave

Save BZN and SAV files in binary format. This is the default setting for non-debug builds.

/shellmap

On loading a mission, write out a shell map BMP from the terrain.

The resulting image will be 108 pixels wide and 89 pixels tall as required by the multiplayer shell.

/shellmap:<size>

On loading a mission, write out a shell map BMP from the terrain.

The resulting image will be <size> pixels wide and <size> pixels tall.

/shellmap:<width>,<height>

On loading a mission, write out a shell map BMP from the terrain.

The resulting image will be <width> pixels wide and <height> pixels tall.

/largemap

On loading a mission, write out a large map BMP from the terrain.

The resulting image will be 8 pixels per terrain grid in the playable area.

/largemap:<resolution>

On loading a mission, write out a large map BMP from the terrain.

The resulting image will be <resolution> pixels per terrain grid in the playable area.

/nobodyhome

Skip mission load. This yields the same result as loading a TRN file from the command line.

/nointro

Skip the intro movie.

/forcefeed

Enable force feedback if supported by compatible hardware.

/nods

Disable sound.

/nods3d

Disable 3D sound.

/edit

Enable terrain editing (Ctrl-E) and object placement (Ctrl-A).

/startedit

Start in object placement mode, deferring mission start. Use this when editing a mission to prevent the mission from running.

<mission>

Bypass the shell and launch the specified mission file (BZN) or terrain file (TRN).