BATTLEZONE 1.5.2 ASSET PACK These are the asset changes for 1.5.0 relative to 1.4. 2011-05-19 * Renamed INF file for Black Dog Bobcat * Set Soviet Repair health to 150 like other powerups * Reduced TAG Cannon leader round ammo cost to zero * Reduced Sniper ballistic damage to 25 * Added edge paths around playable areas and updated shell bitmaps - Europa (mult03) - Z Crossroads (multdm14) - Z King of the Hill (multdm15) - Singularity (multdm20) - Great Pyramid (multdm29) - Stomp (multdm61) 2011-08-31 * Fixed second weapon hardpoint on multiplayer Soviet Turret * Fixed misnamed powerup spawns - Leap of Faith (mult01) - Rings of Fire (multdm11) - Z King of the Hill (multdm15) - Crown (multdm17) - Singularity (multdm20) - Mars Rally (multdm28) - Great Pyramid (multdm29) - Colliseum (multdm99) 2011-09-03 * Updated American Mission 1 (Red Arrival) - Fixed tank path in the opening cinematic - Added objective displayed on losing the mission 2011-09-25 * Ammo powerup [Dx] - Adjusted geometry so the flame is centered * American Armory [based on Dx's work] - Items launch from the "bucket" at the end of the arm - Changed index for catapult animation so it works properly * Black Dog Factory [based on Sporkinator's work] - Reskinned American Factory using the Black Dog texture * Black Dog Armory [based on Dx and Sporkinator's work] - Items launch from the "bucket" at the end of the arm - Copied ODF from American Armory to fix VO message labels * Soviet Tug [based on Dx's work] - Added dust, flame, and smoke emitters - Adjusted nacelle animations (based on Dx's work) * Soviet Armory [based on Dx's work] - Items launch from the right place - Added engine, deploy, and undeploy sounds to ODF 2011-10-13 * Updated shell backgrounds [Dx] - Added "kick" button to net escape screen - Added an additional option slot to play options